Measurement-Based Quantum Computing as a Tangram Puzzle

This invention is a game developed to teach Measurement-Based Quantum Computing (MBQC) to a wide audience ranging from high school students to quantum computing researchers via a Tangram puzzle with a modified set of rules played on an applet. The rules are stated in simple terms with no reference to quantum computing. Players must place polyominos on the playing board conforming to the rules. Any correct solution creates a valid realization of the quantum circuit in MBQC. A higher-scoring correct solution fills up less space on the board, creating a challenging and engaging research problem.

Read this UA News article on the development of the game.

Background: 
Measurement-Based Quantum Computing (MBQC), proposed in 2001, is a model of quantum computing that achieves quantum computation by performing a series of adaptive single-qubit measurements on an entangled cluster state. Quantum mechanics is colloquially recognized as a highly technical and complex field of study; this game is a fun and engaging tool to help simplify understanding. 

Applications: 

  • Quantum computing education
  • Modeling Measurement-Based Quantum Computing (MBQC)


Advantages: 

  • Fun learning environment
  • Educational tool for end-users 
  • Engaging geometric visual representations
  • Highly accessible 
  • Cost effective
Patent Information: