Beam visualization and using augmented reality for control and interaction

PAGE TITLE

Overview

 

PAGE SUMMARY

This technology is a system and method for using augmented reality (AR) to visualize and interact with wireless network activities. It presents a wireless augmented reality toolkit (WiART) composed of several components. Firstly, a wireless network analytic platform collects and aggregates wireless measurement data from network devices, providing users with insights into their wireless network performance. Additionally, special purpose RF sensors can be used to measure wireless network conditions.

Secondly, the system offers a user interface that leverages augmented reality to present radio analytics in a visually intuitive manner. This AR component overlays real-world visual information with generated radio analytics, enabling users to gain a better understanding of wireless activities and parameter selection.

The third component is a control interface that allows users to remotely control internet-connected network devices using virtual control knobs presented via AR. This control flow enables users to adjust parameters such as transmit powers and antenna radiation patterns.

Lastly, a cloud management framework facilitates device association with the AR framework and allows users to generate markers for network devices. Users can engage in a gamification process to adjust control knobs for optimizing wireless network performance, contributing to the development of new wireless network control algorithms.

 

 

ADVANTAGES

TITLE:Key Advantages

 

Real-time Visualization: The system offers real-time visualization of antenna radiation patterns and beam directions, providing valuable insights into wireless network dynamics

User-Friendly AR Interface: Augmented reality makes it easier for users to understand wireless activities and control network devices, enhancing user experience

Data Collection and Analysis: The system collects and aggregates wireless measurement data, allowing users to gain insights into their wireless network performance and facilitating the development of new control algorithms

Wireless Network Optimization: Users can optimize wireless coverage and performance through the gamification process, ensuring a better wireless experience

 

Problem Solved

TITLE:Problems Solved

 

Difficulty Visualizing Wireless Signals: The patent addresses the challenge of visualizing radio frequency (RF) electromagnetic signals, which are typically invisible, by providing dynamic and real-time visualization of antenna radiation patterns

Lack of Real-Time AR Applications in Wireless Connectivity: It overcomes the limited applications of augmented reality in wireless connectivity by enabling real-time visualization of wireless signals and activities

Disconnect between Antenna Radiation Patterns and Network Performance: The system bridges the gap between available antenna radiation patterns and their effects on network performance, especially in cognitive radio networks

Limited functionality and usability of conventional beamforming systems: Conventional beamforming systems typically require complex hardware and software configurations, and lack user-friendly interfaces and feedback mechanisms, which are addressed here

 

APPLICATIONS

TITLE: Market Applications

 

Wireless Network Management: The system can be applied to improve the management and optimization of wireless networks in various environments, such as homes, offices, and public spaces

IoT Device Control: It enables users to remotely control internet-connected network devices, making it suitable for the Internet of Things (IoT) applications

Wireless Network Research: The system supports wireless network research and experimentation by providing real-time insights into antenna radiation patterns and wireless activities

Augmented Reality Technologies: The patent contributes to the advancement of augmented reality technologies in the field of wireless connectivity

 

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IP STATUS

Intellectual Property

United States Issued Patent- Beam visualization and using augmented reality for control and interaction

 

PUBLICATIONS

References

 

Pubinfo should be the citation for your publication. Publink is the full url linking to the publication online or a pdf.

C. Sahin, D. Nguyen, S. Begashaw, B. Katz, J. Chacko, L. Henderson, J. Stanford and K. R. Dandekar, “Wireless Communications Engineering and Cybersecurity Education via Augmented Reality,” Submitted for appearance in Frontiers in Education Conference (FIE), 2016. Erie, PA.

 

D. H. Nguyen, L. Henderson, J. Chacko, C. Sahin, A. Paatelma, H. Saarnisaari, N. Kandasamy, and K. Dandekar, “BeamViewer: visualization of dynamic antenna radiation patterns using augmented reality,” in IEEE Infocom 2016 Live/Video Demonstration (Infocom’16 Demo), San Francisco, USA, Apr. 2016, pp. 17–18.

 

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 Contact Information      

 

For Intellectual Property and Licensing inquiries

 

Tanvi Muni, PhD

Licensing Manager

Drexel Applied Innovation

Office of Research and Innovation

3250 Chestnut Street, Ste. 3010
Philadelphia, PA 19104

Phone:267-359-5640

Email:tanvi.muni@drexel.edu

 

Inventor information

Kapil R. Dandekar, Ph.D.

Director, Drexel Wireless Systems Laboratory

E. Warren Colehower Chair Professor

Associate Dean for Enrollment Management and Graduate Education

Electrical and Computer Engineering

Office of the Dean

3101 Market St 232A; CAT 170

Philadelphia, PA 19104, USA

Phone: 1-215-895-2004

Email: dandekar@drexel.edu

Inventor Webpage

Drexel Wireless Systems Laboratory

Patent Information: